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- .\" charsheet:charsheet.mm 1.11
- .\"
- .\" Copyright 1991, Chris Seabrook
- .\"
- .\" This work may be freely used. modified and distributed for non-commercial
- .\" purposes so long as it retains this notice.
- .\"
- .\" format using: pic | troff -mm
- .TL
- AD&D\(rg 2nd Edition Character Sheet \fCpic\fP Macros
- .AF ""
- .AU "Chris Seabrook"
- .AU "Mary Seabrook"
- .AS
- This document describes a set of \fCpic\fP macros used for generating
- customised character sheets for AD&D 2nd edition characters.
- .AE
- .MT 4
- .PF "'charsheet:charsheet.mm''Vesion: 1.11'"
- .PS
- copy "../macros/main"
- scale=1.25
- .PE
- .H 1 "Introduction"
- The problem with designing character sheets for AD&D characters has always
- been the differing information required for different character classes and
- races.
- In an effort to overcome this the macro set described by this document breaks
- the character sheet down into a series of standard pieces which can be included
- or excluded to build a customised sheet for a particular chracter.
- Thus a fighter no longer has an empty box on his or her sheet for thieves
- skills,
- many of the pieces are of configurable size as well,
- so a wizard does not need to have many blank weapon proficiency slots just
- because a fighter will need many more.
- .P
- The macro package also contains macros to fill in information in the various
- sections,
- so it is possible to use this system to keep an online version of a particular
- characters sheet as well as simply producing blanks for players to fill in by
- hand.
- .P
- The standard version of \fCpic\fP installed on most machines restricts the
- size of a picture to 8 inches square,
- which poses a problem when trying to make up an 8\(12 by 11 sheet.
- Users must either find (or create) a modified version of pic which can deal with
- larger pictures (the 8x8 is only a constant within pic) or leave a
- considerable ammount of space at the foot of each page.
- .H 1 "The Macros"
- Each character sheet input file is a \fCtroff\fP document which is
- pre-processed by \fCpic\fP.
- The \fCpic\fP input should include the macros by including the collection
- file \fC../macros/main\fP,
- this in turn will include all of the other macros files from \fC../macros\fP.
- The macros can then be used in any order with each page appearing between
- a \fC.PS\fP and a \fC.PE\fP macro.
- The only condition on ordering the macros is that the \fBtitle\fP macro
- should be called at the top of each page,
- and that the \fBnotes\fP and \fBmoney\fP macros are intended to be called at
- the bottom of a page.
- .P
- .DS I
- .ft C
- \\.po -0.5i
- \\.PS
- copy "../macros/main"
- title(\fIName, Race, Class, Level, Alignment\fP)
- \\......
- notes()
- \\.PE
- \\.bp
- \\.PS
- copy "../macros/main"
- title(\fIName, Race, Class, Level, Alignment\fP)
- \\......
- money(gold, experience, next)
- \\.PE
- .DE
- .P
- Note the \fC.po -0.5i\fP at the head of the document.
- This improves the overall positioning on the page.
- .H 2 "The \fBtitle\fP Macro"
- The \fBtitle\fP macro takes 5 arguments,
- the characters name,
- race,
- class,
- level,
- and alignment.
- This macro establishes the position at the top of the page and all other
- sections on the page are placed relative to it,
- so a \fBtitle\fP call must head each page.
- .P
- .ne 2.0i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- .DE
- .P
- will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- .PE
- .P
- Multi classed characters should specify both classes and both levels as single
- arguments.
- .P
- .ne 2.0i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter/Thief, 4/6, LG)
- .DE
- .P
- will produce
- .P
- .PS
- title(Garth, Human, Fighter/Thief, 4/6, LG)
- .PE
- .H 2 "The \fBstats\fP Macro"
- The \fBstats\fP macro is divided into 3 sections due to \fCpic\fP's limitation
- of only 9 arguments to a macro.
- The main \fBstats\fP macro draws all of the structure of this section and
- fills in the values for the primary statistics.
- Fighters should denote exceptional strength (18 + percentage) as 18.<%age>,
- eg. 18(31) as 18.31.
- This is important as the value is used later by the \fBencumbrance\fP macro to
- calculate movement rates.
- The call to \fBstats\fP can then be followed by calls to \fBstats1\fP and
- \fBstats2\fP to fill in the remaining values.
- .P
- The specific arguments to the macros are
- .P
- .DS I
- stats(Str, Int, Wis, Dex, Con, Cha)
- stats1(AC, HP, Reaction, Doors, Bars, Handed, Sex)
- stats2(Spell, Weapons, Non-Weapons, Age, Birthday, Next Change, Height, Weight)
- .DE
- .P
- .ne 5.0i
- The calls
- .P
- .DS I
- title(Garth, Human, Fighter, 4, LG)
- stats(17, 13, 12, 18, 10, 12)
- stats1(1,35,0,1-2,7,right,male)
- stats2(,5,2,23,1st June,30,72,160)
- .DE
- .P
- will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- stats(17, 13, 12, 18, 10, 12)
- stats1(1,35,0,1-2,7,right,male)
- stats2(,5,2,23,1st June,30,72,160)
- .PE
- .H 2 "The \fBhandweapon\fP Macro"
- The \fBhandweapon\fP macro takes an argument of the number of lines required
- for proficiencies with hand held weapons.
- Succesive calls to the \fBhweapon\fP macro then fill it lines with details of
- specific proficient weapons.
- .P
- The specific arguments to the macros are
- .P
- .DS I
- .ft C
- handwepon(number of slots)
- hweapon(name, atks, number of slots allocated, speed, thac0, s-m, l)
- .DE
- .P
- .ne 3.5i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- handweapon(3)
- hweapon(Long Sword, 3/2, 2, 5, 17, 1-8, 1-12)
- hweapon(Mace, 1, 1, 7, 18, 2-7, 1-6)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- handweapon(3)
- hweapon(Long Sword, 3/2, 2, 5, 17, 1-8, 1-12)
- hweapon(Mace, 1, 1, 7, 18, 2-7, 1-6)
- .PE
- .H 2 "The \fBthrowweapon\fP Macro"
- The \fBthrowweapon\fP macro and the \fBtweapon\fP pefrom the equivalent
- functions for ranged weapons.
- .P
- The specific arguments to the macros are
- .P
- .DS I
- .ft C
- throwweapon(number)
- tweapon(name, s, m, l, atks, number of slots allocated, thac0, s-m, l)
- .DE
- .P
- .ne 3.0i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- throwweapon(2)
- tweapon(Long Bow, 2, 6, 10, 2, 1, 18, 1-6, 1-6)
- tweapon(Dagger, 1, 2, 4, 2, 1, 18, 1-4, 1-3)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- throwweapon(2)
- tweapon(Long Bow, 2, 6, 10, 2, 1, 18, 1-6, 1-6)
- tweapon(Dagger, 1, 2, 4, 2, 1, 18, 1-4, 1-3)
- .PE
- .H 2 "The \fBnonweapon\fP Macro"
- The \fBnonweapon\fP and \fBnweapon\fP macros perform the same function for
- non-weapon proficiencies.
- .P
- The specific arguments to the macros are
- .P
- .DS I
- .ft C
- nonweapon(number)
- nweapon(name, number of slots used, attribute, modifier)
- .DE
- .P
- .ne 3.0i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- nonweapon(2)
- nweapon(Healing, 2, Wis, 0)
- nweapon(Juggling, 1, Dex, +2)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- nonweapon(2)
- nweapon(Healing, 2, Wis, 0)
- nweapon(Juggling, 1, Dex, +2)
- .PE
- .H 2 "The \fBlanguages\fP Macro"
- The \fBlanguages\fP macro creates space to record known languages.
- The argument is rounded up to give a minimum of 4 slots increasing by groups
- of 3 from there.
- The \fBlanguage\fP macro is then used to record known languages.
- .P
- .ne 3.0i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- languages(10)
- language(common)
- language(elvish)
- language(orcish)
- language(thieves cant)
- language(chinese)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- languages(10)
- language(common)
- language(elvish)
- language(orcish)
- language(thieves cant)
- language(chinese)
- .PE
- .H 2 "The \fBsaves\fP Macro"
- The \fBsaves\fP macros is used to record saving throws and takes the standard
- set of 5 saves as arguments.
- .P
- The specific arguments to the macro are
- .P
- .DS I
- .ft C
- saves(Poison Death Magic, Paralysation, Rod Staff or Wand \\
- Paralysation, Petrification or Polymorph, Breath Weapon, Spell or Magic)
- .DE
- .P
- .ne 3.0i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- saves(16, 15, 14, 15, 17)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- saves(16, 15, 14, 15, 17)
- .PE
- .H 2 "The \fBthief\fP Macro"
- The \fBthief\fP macro records thief's skill for those characters possesing
- them,
- and takes the values for the skills as its arguments.
- .P
- The specific arguments to the macros are
- .P
- .DS I
- .ft C
- thief(pick pockets, open locks, find/remove traps, move silently, \\
- hide in shadows, hear noise, climb walls, read languages)
- .DE
- .P
- .ne 3.0i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter/Thief, 4/3, LG)
- thief(25, 55, 30, 47, 78, 55, 22, 97, 10)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter/Thief, 4/3, LG)
- thief(25, 55, 30, 47, 78, 55, 22, 97, 10)
- .PE
- .H 2 "The \fBencumbrance\fP Macro"
- This macro calculates the weight allowance and movement rate numbers
- from the encumbrance optional rule (Players Handbook p78),
- it takes one argument, the characters base movement rate of either 6 or 12
- inches and also picks up the characters strength from a prior call to the
- \fBstats\fP macro\(dg,
- in fact it is a requirement that \fBstats\fP be called prior to
- \fBencumbrance\fP.
- .FS \(dg
- Due to some limitations on arithmetic inside pic fighters exceptional strength
- ratings (18 plus percentile) should be given to the \fBstats\fP macro as 18.35
- etc.
- .FE
- .P
- .ne 3.5i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- encumbrance(12)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- encumbrance(12)
- .PE
- .H 2 "The \fBcompanions\fP Macro"
- The \fBcompanions\fP and \fBcompanion\fP macros are designed to record
- information about other creatures associated with a main character.
- For example mounts,
- a wizards familiar,
- henchmen etc.
- .P
- The specific arguments to the macros are
- .P
- .DS I
- .ft C
- companions(number)
- companion(name, race, ac, hd or level, thac0, hp, #atks, dam, special)
- .DE
- .P
- .ne 3.0i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- companions(3)
- companion(Dobbin,Medium Warhorse,6,2+2,17,13,3,1-6,1-6,1-4,)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- companions(3)
- companion(Dobbin,Medium Warhorse,6,2+2,17,13,3,1-6,1-6,1-4,)
- .PE
- .H 2 "The \fBequipment\fP Macro"
- The \fBequipment\fP,
- \fBcontainer\fP and \fBitem\fP macros are to record equipment carried by the
- character and how it is distributed.
- The \fBequipment\fP macro takes an argument of the number of discrete
- container to be recorded,
- which is rounded up to an even number.
- It's second argument is the number of space for items to be left in each
- container.
- The \fBcontainer\fP macro records the details of each container,
- its weight,
- capacity and laden weight.
- Calls to the \fBitem\fP macro then fill in individual entries in the current
- container.
- .P
- The specific arguments to the macros are
- .P
- .DS I
- .ft C
- equipment(number of containers, entries per container)
- container(name, capacity, container weight, total weight)
- item(magic, name, weight)
- .DE
- .P
- .ne 5.5i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- equipment(2, 4)
- container(Clothes,,5,9)
- item(,Dagger,3)
- item(*,Wand of Fireball[12],1)
- container(Backpack,170,10,47)
- item(,4 Oil Flask,30)
- item(,Iron Rations,5)
- item(*,Potion of Heroism,2)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- equipment(2, 4)
- container(Clothes,,5,9)
- item(,Dagger,3)
- item(*,Wand of Fireball[12],1)
- container(Backpack,170,10,47)
- item(,4 Oil Flask,30)
- item(,Iron Rations,5)
- item(*,Potion of Heroism,2)
- .PE
- .H 2 "The \fBtakelist\fP Macro"
- The \fBtakelist\fP macros is used to allocate space for recording treasure and other items
- found by a party during an adventure.
- .P
- The specific arguments to the macros are
- .P
- .DS I
- .ft C
- takelist(number of entries)
- .DE
- .P
- .ne 5.5i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- takelist(6)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- takelist(6)
- .PE
- .H 2 "The \fBnotes\fP Macro"
- The \fBnotes\fP macro is to be used at the foot of a page to mark the
- remaining space for general note taking.
- It takes no arguments.
- .P
- .ne 2.5i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- notes()
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- notes()
- .PE
- .H 2 "The \fBmoney\fP Macro"
- The \fBmoney\fP macro is similar to the \fBnotes\fP macros in that it is used
- at the foot of a page,
- it marks the remaining space for use recording money and experience.
- It takes three arguments,
- current values for gold and experience and the next level break or breaks.
- .P
- .ne 2.5i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- money(532, 4355, 5000)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- money(532, 4355, 5000)
- .PE
- .H 2 "The \fBspells\fP Macro"
- The \fBspells\fP macro is used to provide space to record currently or
- normally memorised spells,
- including such information as casting time,
- range and duration.
- It takes two arguments,
- the level of spell and the number of spaces to provide.
- It is intended that spaces be allocated for slightly more than the number
- of spells which can be memorised of that level,
- to allow all spells of that level which are normally memorised to be recorded.
- The \fBspell\fP macro is then used to fill in particular spells.
- .P
- .ne 4.5i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- spells(4, 6)
- spell(Faerie Fire,2,5r,10x10,20yds,yes)
- spell(Sanctuary,2,7r,10x10,50yds,no)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- spells(4, 6)
- spell(Faerie Fire,2,5r,10x10,20yds,yes)
- spell(Sanctuary,2,7r,10x10,50yds,no)
- .PE
- .H 2 "The \fBspellbook\fP Macro"
- This is similar to the \fBspells\fP macro but is intended for use in
- maintaining a spellbook so spaces should be allocated for the maximum number
- of spells knowable at each level.
- The \fBspellbook\fP macro also leaves a blank line with each spell for
- recording a synopsis of the spell.
- .P
- .ne 6.5i
- The calls
- .P
- .DS I
- .ft C
- title(Garth, Human, Fighter, 4, LG)
- spellbook(2, 4)
- .DE
- .P
- Will produce
- .P
- .PS
- title(Garth, Human, Fighter, 4, LG)
- spellbook(2, 4)
- .PE
- .H 1 "Examples"
- .ne 5.0i
- .H 2 "A General Blank Sheet"
- .P
- .DS I
- .ft C
- \\.po -0.5i
- \\.PS
- copy "../macros/main"
- title(, , , ,)
- stats(0,,,,,)
- handweapon(3)
- throwweapon(2)
- saves(,,,,)
- nonweapon(3)
- thief(,,,,,,,)
- encumbrance(12)
- equipment(2,8)
- companions(2)
- languages(8)
- money
- \\.PE
- .DE
-